Projects

Game programming projects focused on gameplay systems, AI, mechanics, and technical problem-solving.

Antarctic Conflict is a real-time strategy passion project I started developing in Unity at the start of 2026. The project is inspired by Command & Conquer: Generals, one of the games that originally sparked my interest in becoming a game developer.

As the sole developer, I am responsible for the full production of the project. This includes writing all gameplay scripts, creating the enemy AI, designing the game systems, producing 3D models, documenting the project and shaping the overall direction of the game.

Through this project, I am exploring the core technical and design challenges of RTS development, such as unit control, combat behaviour, base-building systems and player feedback.

  • Role: Solo Developer
  • Focus: Gameplay systems, mechanics, and implementation
  • Tools: Unity / C#

In-Game Screenshots

Screenshots from a submitted course build of Antarctic Conflict, showing progress on unit control, base setup, army movement, and combat testing.

Models and visuals are still work in progress. The project is currently being polished for a future itch.io release, so these screenshots may not reflect the latest development version.

W.I.P Models

Early work-in-progress unit models for the Eagle and Scorpion factions. These models are used to explore faction identity, unit readability, and battlefield roles.